![]() ![]() The expansion has since died down and no new 3D worlds have been created. In 2002 Blaxxun interactive sold Cybertown to Integrated Virtual Networks who charge users a fee for membership. From direct observation, IVN's interests seemed primarily aimed at development of Silhouette technology, a video / VRML interface, when they took the reins. We are developing several processes to create 360 degree images and videos to allow the public to take "virtual tours" of NIST laboratories and spaces not normally open to the public for safety and security reasons.Cybertown members were offered a first chance to participate in Silhouette-a BETA version which did not become popular because a fee was required to use the interface-but it was never meant to be a technology solely for Cybertown use. A talk by Kyle Davis on integrating the Leap with Oculus and 3D graphics is available at. One solution is to use additional devices such as the Leap motion tracking device which "looks" at your hands and can interpret gestures. Your hand effectively disappears and keyboard actions become difficult. In addition, there are user interface issues when wearing a helmet. This tool is able to take X3D files of computer graphic scenes and make them viewable as stereo pairs with WebGL code that allows for the personal adjustment of stereo separation. Given our desire to work with this material using an immersive head mounted display such as the Oculus Rift, our summer SURF student Kyle Davis created a tool to convert X3D files to files that are usable by the Rift. Much of our web-based 3D graphics over the past years has been using the X3D graphics standard. Placing these images into web pages presents opportunities and challenges. Each of these types of imagery has different authoring and interaction requirements. We can work with three types of images, purely computer generated graphics, purely image based environments and combinations of the two (which leads to a type of Augmented Reality). People have modified Streeview to work with Oculus Rift headsets and clearly this is just the beginning of more image based VR on the web. Our first taste of a widely used method of pseudo image based VR is an application such as Google Streetview. These image based environments offer a simple method to bring users and the public to places that are inaccessible, dangerous or simply forbidden. One of the big differences between VR from 20 years ago and today is the ability to create and use 360-degree video environments. Similarly, VR environments can now be placed into web pages via the extension of VR via WebVR. This means that complex 3D graphics can be placed into web pages and the rich capabilities of these graphics can be used within a web page. Simply put if you go to a page with WebGL 3D graphics it will be displayed correctly in your web browser without the need of any browser plug-ins. Graphics presented in web pages has become enhanced with the arrival and support of WebGL, a web based version of the time tested GL specification. ![]() Everyone has a web browser and give a location, an URL, access to information is simple and virtually unlimited. Information displayed in web pages are some of the most widely accessible types of information. WebVR is a subset of VR (Virtual Reality) displays that are limited to displays in a web page. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |