Using the move in midair can shift this risk somewhat, by ensuring that opponents who fall asleep will do so closer to the middle of the move than at the beginning (so that they will not wake up before the move is over) however, this does not change the fact that the move has no effect on midair foes, and so Jigglypuff will still be vulnerable, only at the beginning of the move rather than at the end.įrom Melee onward, Sing can be ledge-canceled, which greatly improves the utility of the move. This will leave Jigglypuff very vulnerable to counter-attacks. Timing of this move is crucial, as the duration of the sleep is short - meaning that opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing if they are at a low damage percent. However, it does increase the size of Jigglypuff's ledge-grab box. Instead, players can often use Rollout or an air dodge as an extra jump, or simply use Pound for horizontal recovery. Unlike most up special moves, Sing gains no height and thus is not a recovery move, making it an anomaly among up specials. The sourspot's sleep duration is the same as the entire hitbox's sleep duration in SSB, Melee, and Super Smash Bros. 4 a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. Melee, the more damage the opponent has, the longer they will remain asleep. The time the opponent remains asleep is shortest when bearing any damage over 300%. In Super Smash Bros., the opponent remains asleep for a longer time if they bear a low damage. Similar to a grab, opponents can escape the sleep state more quickly by button mashing or rapidly moving the control stick or d-pad (except in the original Super Smash Bros.). However, as enemies and bosses cannot be put to sleep, Sing will deal damage to them instead. This attack does no damage to playable characters and simply disables opponents to set up for attacks. All opponents within the range that are touching the ground will fall asleep for a short amount of time. Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. You can discuss this issue on the talk page or edit this page to improve it. The editor who added this tag elaborates: sleep duration formula for all games This article or section may require additional technical data.
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